This page shows a few examples of intended or unintended UX humor that I have come across over the years.
The mysterious life of UX Designers
Medieval help desk
What Online checkout looks like in real life
- Design is about making a website look good;
- Design has to be original;
- If your design is good, small details don’t matter;
- Search will solve a website’s navigation problems.
Creating a password
Sorry, the password must be more than 8 characters.
Sorry, the password must contain 1 numerical character.
1 boiled cabbage
Sorry, the password cannot have blank spaces.
Sorry, the password must contain at least one upper case character.
Sorry, the password cannot use more than one upper case character consecutively.
Sorry, the password cannot contain punctuation.
Sorry, that password is already in use.
Creating a search design that works
My personal flow chart for discovery of whether a search design is likely to work:
1. Does it work exactly like Google?
If yes, skip to step 3.
If no, continue to step 2.
2. Change the design. Return to step 1.
3. Excellent, you’re done.
Credit: Caroline Jarrett.
An alternative version of the SUS questionnaire
- I thought there was too much consistency in this website.
- I found this questionnaire very cumbersome to fill out.
- I thought the website was extremely bizarre.
- This usability test was a violation of my constitutional rights.
- Sometimes I hear voices telling me to hurt myself.
- I would imagine that most people would prefer to use this website in the nude.
- I found the facilitator to be extremely odd.
- I liked the water that was provided during the test.
- I am a complete moron, no doubt about it.
- Sometimes, I think I am God.
Credit: Jim Lewis
Erotic life in HCI
Overview of full day workshop at the NordiCHI 2010 conference:
In recent years there has been a slowly emerging interest for understanding the relationship between interactive technologies and people’s erotic lives.
Quality of life in the workplace has been a key issue in HCI from the very beginning, including Scandinavian participatory design and the early work of Don Norman. As interactive technologies are spread to all spheres of human life, they affect virtual all aspects of life, including erotic life. However, erotic life seems to have been left out, almost systematically, by studies of IT in the home.
More and more people today experiment with the application of IT based artefacts and communication devices as part of their erotic lives and even more people get their erotic lives affected by IT without a specific intention.
Q: How many UX professionals does it take to screw in a light bulb?
A: It depends!
Q: How many human factors engineers does it take to screw in a light bulb?
A: 7 plus or minus 2
Q: How many user researchers does it take to screw in a light bulb?
A: Are we sure the users need a new light bulb? How do they feel about their experience in the dark? Can they show us how they go about turning on the light?
Q: How many ergonomists does it take to screw in a lightbulb?
A: None. Any ergonomist knows there’s not enough room to screw in a lightbulb.
Visibility and feedback
Every time you try to operate on of these weird black controls that are labelled in black on a black background, a little black light lights up black to let you know you’ve done it.
— Douglas Adams